Ioannis Balouktsis, Learning Renewable Energy by Scratch Programming, Επιστημονική Επετηρίδα Παιδαγωγικού Τμήματος Νηπιαγωγών Πανεπιστημίου Ιωαννίνων, 9|2016, 129-141


Scratch is a simple, media-rich programming language that has been developed to support self-directed learning through exploration, tinkering and collaboration with peers. It is being used more and more from teachers and students as a tool for building scientific models and evaluating students’ behavior in schools. Students, while sharing interactive projects, develop skills in areas such as acquisition and development of concepts, problem solving abilities, creative thinking, working collaboratively and all of that in a playful spirit. In this paper, we present Scratch as a useful tool for teaching renewable energy issues, mainly between the ages of 11 and 16, in order students to develop an effective understanding through interactive sustainability projects and to cultivate awareness and attitudes towards energy sustainability with new media. We also present how students can work on renewable energy and its types and control the experiments about solar and wind energy using Scratch. The key design goal of the project is to deep students’ understanding in the world of renewable energy and to help students in interacting with solar and wind energy experiments.

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