Title:
Open Journal of Animation, Film and Interactive Media in Education and Culture [AFIMinEC]
The scientific and research fields of the journal
The creation of audiovisual and interactive applications and as well as their use in the educational and cultural sector, includes a series of scientific fields, which they co-exist and reassure the
completion of their theoretical development and their application. In addition to this, the members of the International Scientific Committee and the editorial Committee are qualified researchers and
academics, whose interests and objectives are aligned and expressed through the journals’ fields and sectors.
Specifically, the scientific and research fields in this journal, comprise of theoretical tools and applications in the themes below:
The scientific and research fields of the journal
The creation of audiovisual and interactive applications and as well as their use in the educational and cultural sector, includes a series of scientific fields, which they co-exist and reassure the completion of their theoretical development and their application. In addition to this, the members of the International Scientific Committee and the editorial Committee are qualified researchers and academics, whose interests and objectives are aligned and expressed through the journals’ fields and sectors.
Specifically, the scientific and research fields in this journal, comprise of theoretical tools and applications in the themes below:
The animation art in varied fields (such as documentary, informational animation etc)
Educational films
Interactive applications of augmented and virtual reality, with an educational and cultural aim
Serious purposed gamified applications
Good practices of applications
What the journal includes
“AFIMEC” includes two main sections :
Theory with an interdisciplinary and intra scientifically approach (theoretical articles, original research papers and scientific papers in the fields of audiovisual -film and animation- and interactive media-multimedia and gaming, are published)
Practice ( case studies, good practices of creating and practicing audiovisual and interactive applications in education and culture)
Furthermore, the journal will welcome and publish in special edition issues, books’ critical reviews and translations, as well as presentation of conferences, seminars, conventions and educational activities.
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